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Dull Blade
WotSTanMiddle
Statistics
Stance Middle (WotS, WotS3).

Upper (WotS) Lower (WotS) Side (WotS)

One-hand (WotS)
Weapon Type Katana
Wielder Common NPCs
How to Obtain Kill a person who has this.
Ratio Very Common
Identical Weapons Dull Sword (original name)
Attributes
Life ±0
Attack ±0 (WotS) +8 (WotS3)
Defense ±0 (WotS) -10 (WotS3)
Dur. 1 (WotS) 2 (WotS3)
Weight 0
Max Quality 1/2 ~ 1/3
Description It's not that this is sword is useless, it's just difficult to wield. - WotS3


Dull Blade (なまくら刀 Namakura-gatana/Namakura-tou, translated literally as "Dull Katana"), or as it was originally called, Dull Sword. Is one of the very first swords in the Way of the Samurai game series.

Role in Games[]

Way of the Samurai[]

Way of the Samurai 3[]

Dull Sword is largely changed in Way of the Samurai 3. It's name is now "Dull Blade" and its scabbard is no longer tan nor black, it is now brown (in a sense, the tan and black Dull Swords from the first game's colors are simply fused together. Other than the scabbard, the sword is the same as the Tan Dull Sword from Way of the Samurai. Regarding the weapon's move list, instead of Dull Blade having gatotsu (as it did in Way of the Samurai), it now as a new move, "Ha", as well as the move that follows it, "Hah".

Dullblade

'Dull Blade' in 'Way of the Samurai 3'.

In-game Stats[]

Way of the Samurai[]

Way of the Samurai 3[]

  • Durability: 2
  • Weight: 0
  • Attack: 5
  • Defense: -11
  • MAX Quality: 1/1

Move/Skill List[]

Way of the Samurai (Dull Sword)[]

Middle (Tan)[]
Tri: Zapper (維破) - Damage: 80. Initially Available.
→ + Tri: Zatotsu (維突) - Damage: 70. Initially Available.
Tri: Tenshin-senda (転身旋打) - Attack Strength 105. Initially Available.
← → + Tri: Oenka (応援華) - Damage: 80. Can be cancelled. Initially Available.
Square, Square: Rentoda (連刀打) - Damage: 10, 20. Initially Available.
→ + Square: Shintoda (進刀打) - Damage: 25. Initially Available.
← + Square: Tenshintoda (転進刀打) - Damage: 20. Initially Available.
Jump Square: Hitenkuzan (飛天空斬) - Damage: 40. Initially Available.
Jump Tri: Hitenonigoroshi (飛天鬼殺し) - Damage: 80. Initially Available.
R1 + Square: Sokutai (側腿) - Hit Skill. Damage: 5. Initially Available.
→ R1 + Square: Yakuzakick (矢苦坐鬼区) - Hit Skill. Damage: 10. Initially Available.
Jump, R1 + Square: Hitenkyaku (飛天脚) - Hit Skill. Damage: 10. Initially Available.

http://www.google.com/search?sclient=psy&hl=en&safe=active&noj=1&source=hp&q=%E8%BB%A2%E8%BA%AB%E6%97%8B%E6%89%93&aq=f&aqi=&aql=&oq=&gs_rfai= google search: 転身旋打 1Zapper = Maintaining Cut; Maintaining Break. 2Zatotsu = Maintaining Collision. 3Tenshin-senda = Shift, move, turn. Body. Rotation. Stroke. 4Oenka = Flower Cheer; Response, Supported by, Flower. 5Rentoda = Hit with sword. 6Shintoda = Susumu Sword Strokes. 7Tenshintoda = Redeploy sword strokes 8Hitenkuzan = Flying Heaven Sky Cut. 9Hitenonigoroshi = 防暴

Middle (Black)[]
Tri: Tensho (天昇) - Damage: 80. Initally Available.
Tri, Tri: Renten-shozan (連天昇斬) - Damage: 40. Learned by attaining 200 experience with the sword, then performing Tensho.
Tri: Gatotsu (牙突) - Damage: 80. Initially Available.
Tri, Tri: Garentotsu (牙連突) - Damage: 30. Learned by crawling backwards for about ten second while down, then performing Gatotsu.
Tri, R1 + Tri: Gazanshindakyaku (牙山震打脚) - Damage: 60. Only after a Gatotsu hit. Learned by stopping an opponent's attacl with Gatotsu.
Tri: Tenshin-senda (転身旋打) - Damage: 105. Initially Available.
Tri, ← Tri: Tenshin-rensenda (転身連旋打) - Damage: 40. Learned by stopping an opponent's attack with Tenshin-senda.
← → + Tri: Hozan (崩山) - Damage: 30. Learned by awasing this move while fighting an opponent.
Square, Square, Square: Sanrenzan (三連斬) - Damage: 10, 10, 50. Initially Available.
Square: Shinzan (震斬) - Damage: 15. Can be followed by Sanrenzan. Initially Available.
Square: Senzan (旋斬) - Damage: 15. Can be followed by Sanrenzan. Initially Available.
Jump Square: Hitenkuzan (飛天空斬) - Damage: 40. Initially Available.
Jump Tri: Hitenonigoroshi (飛天鬼殺し) - Damage: 80. Initially Available.
R1 + Square: Sokutai (側腿) - Hit Skill. Damage: 5. Initially Available.
→ R1 + Square: Yakuzakick (矢苦坐鬼区) - Hit Skill. Damage: 10. Initially Available.
Jump, R1 + Square: Hitenkyaku (飛天脚) - Hit Skill. Damage: 10. Initially Available.


Tensho = Rising Heaven. Renten-shozan = Continuous Rising Heaven Cut. Gatotsu = Fang Collision. Garentotsu = Continuous Fang Collision. Gazanshindakyaku = Fang Mountain Earthquake Leg shot? Tenshin-senda = Turn, Body, Rotation, Stroke. Hozan = Collapse, Mountain. Sanrenzan = Triple Cut. (individually: Three, Continuous, Cuts) Shinzan = Earthquake Cut. Senzan = Rotation Cut. Hitenkuzan = Fly, Heaven, Sky, Cut. Hitenonigoroshi = Flying Heaven Demon Killing. Sokutai = Side Thigh Hitenkyaku = Flying Heaven Kick. 連続牙衝突

Down[]
Tri: Nigodama (二号玉) - Damage: 55. Initially Available.
Tri, Tri: Ryuseiyoshimoto (流星吉基) - Damage: 45. Learned when you are Down, and remain Down and keep crawling backwards for about 10

seconds until you hear a special sound and see a white flash near Kenji's eye, then you stand back up and attack with Nigodama.

→ + Tri: Jatotsu (蛇突) - Damage: 60. Initially Available.
→ + Tri, Tri: Jarentotsu (蛇連突) - Damage: 55.
→ + Tri, Tri, Tri: Rentotsujaha (連突蛇覇) - Damage: 45.
← + Tri: Kaizanto (回斬刀) - Damage: 100. Initially Available.
← + Tri, ← + Tri: Kaizanrento (回斬連刀) - Damage: 65. Initially Available.
← → + Tri: Abisegiri (あびせ斬り) - Damage: 120.
Square, Square, Square: Sandanto (三弾刀) - Damage: 10, 10, 50. Initially Available.
→ + Square: Endanto (遠弾刀) - Damage: 15. Initially Available. Can be followed by San-dantou.
← + Square: Sekouchi (背古打ち) - Damage: 20. Initially Available.
Jump Square: Senkuzan (旋空斬) - Damage: 40. Initially Available.
Jump Tri: Kutenzan (空天斬) - Damage: 100. Initially Available.
R1 + Square: Shotai (昇腿) - Damage: 5. Initially Available.
→ R1 + Square: Yakuza-geri (矢苦坐蹴り) - Damage: 15. Initially Available.
Jump R1 + Square: Hishotai (飛昇腿) - Damage: 10. Initially Available.
Up[]
Tri: Shounsen (昇雲閃) - Damage: 80. Initially Available.
Tri, Tri: Kumosaki (雲裂き) - Damage: 50. Learned by hitting an opponent that is down with Shounsen.
→ + Tri: Ryugatotsu (龍牙突) - Damage: 100. Initially Available.
← + Tri: Senpugiri (旋風斬り) - Damage: 100. Initially Available.
← + Tri, ← + Tri: Tatsumakigiri (竜巻斬り) - Damage: 40.
Square, Square, Square: Rentachi (連太刀) - Damage: 10, 10, 70. Initially Available.
Square: Kaneuchi (鐘打ち) - Damage: 25. Can be followed by Rentachi. Initially Available.
Square: Sodebarai (袖ばらい) - Damage: 25. Initially Available.
Jump Square: Raiu (雷雨) - Damage: 60, Initially Available.
Jump Tri: Hisenzan (飛仙斬) - Damage: 100. Initially Available.
R1 Square: Sunakemuri (砂けむり) - Hit skill. Damage: 10. Initially Available.
→ R1 + Square: Sunaarashi (砂嵐) - Hit skill. Damage: 15. Initially Available.
Jump R1 + Square: Ikazuchi (いかずち) - Hit skill. Damage: 20. Initially Available.

1Shounsen = Clouds rising Flash OR Evade Rising Cloud 2Kumosaki = Clouds Split 3Ryugatotsu = Dragon Fang Collision 4Senpugiri = Whirlwind Cut 5Tatsumakigiri = Tornado Cut 6Rentachi = Continuous Sword. 7Kaneuchi = Bell hitting. 8Sodebarai = 9Raiu = Thunderstorm. 10Hisenzan = Flying Fairy Cut. 11Sunakemuri =

Side[]
Tri: Nomugi-goe (野麦越え) - Damage: 75. Initally Available.
→ + Tri: Tsukimi (月見) - Damage: 100. Initially Available.
→ + Tri, R1 + Square: Shitsurei-no-koto (失礼の事) - Damage: 50. Press R1 + Square before a Tsukimi hit.
← + Tri: Tsufu-no-koto (通風の事) - Damage: 0. Can be entered continuously. Initially Available.
← + Tri, Tri: Kasumi (霞) - Damage: 100.
← → + Tri: Iai-no-koto (居合の事) - Damage: 120.
← → + Tri(hold): Saraba-no-koto (サラバの事) - Damage: 300. Hold and then charge. Learned by attacking with Iai-no-koto when Life is less than or equal to 100.
Square,Square,Square: Sansetsuzan (三節斬) - Damage: 10, 10, 50. Initially Available.
→ + Square: Kagero (陽炎) - Damage: 10. Can be followed by Sansetsuzan. Initially Available.
← + Square: Yokogumo (横雲) - Damage: 20. Can be followed by Sansetsuzan. Initially Available.
Jump Square: Tsubamegaeshi (燕返し) - Damage: 40. Initially Available.
Jump Tri: Samidare (五月雨) - Damage: 70. Initially Available.
R1 + Square: Sune-uchi (腔打ち) - Damage: 5. Initially Available.
→ + R1 + Tri: Tsukkomi-no-koto (突込の事) - Damage: 20. Initially Available.
Jump R1 + Square: Onikubiki (鬼くびき) - Damage: 10. Initially Available.

1Nomugi-goe = 2Tsukimi = Means either "Moon Viewing/Viewing the Moon", or "A type of cuisine. One (raw) egg in the center of the dish represents the full moon". 3Shitsurei-no-koto = The act of being rude. 4Tsufu-no-koto = The act of ventilating. 5Kasumi = Mist. 6Iai-no-koto = The act of drawing one's sword. 7Saraba-no-koto = Farewell. 8Sansetsuzan = 9Kagero = 10Yokogumo = 11Tsubamegaeshi = 12Samidare = 13Sune-uchi = 14Tsukkomi-no-koto = 15Onikubiki =

One-hand[]
Tri: Rensen-shoken (錬仙昇剣) - Damage: 45. Initally Available.
Tri, Tri: Rensen-tsuiken (錬仙追剣) - Damage: 40.
→ + Tri: Senpu-kan (旋風貫) - Damage: 75. Initially Available.
← + Tri: Kofuku-tenshinken (虎伏転身剣) - Damage: 65. Initially Available.
← + Tri, ← + Tri: Kofuku-rekken (虎伏烈剣) - Damage: 75. Learned by crawling backwards for about 10 seconds then getting up and performing Kofuku-tenshinken.
→ + Square: Koseiken (虎勢剣) - Damage: 15. Can be followed by Kazanken. Initially Available.
Square or ← + Square,Square,Square: Kazanken (華三剣) - Damage: 10, 10, 40. Initially Available.
Jump Square: Hiseiken (飛勢剣) - Damage: 40. Initially Available.
Jump Tri: Keikosenri (軽功千里) - Damage: 90. Initially Available.
R1 + Square: Shunkyaku (瞬脚) - Damage: 5. Initially Available.
→ + R1 + Square: Tenshin-sokyaku (轉身掃脚) - Damage: 15. Initially Available.
Jump + R1 + Square: Hisei-sokyaku (飛勢掃脚) - Damage: 20. Initially Available.

http://wikis.jp/samurai3/index.php?%BE%E5%A1%A6%C3%E6%A1%A6%B2%BC%A1%A6%CF%C6%B9%BD%B5%BB

Way of the Samurai 3 (Dull Blade)[]

Tri: Jihi-ten (似非天 False Heaven) - Damage: 60. Initially available.
Tri: Gangeki-tensho (雁撃天昇) - Damage: 120. Blast technique. Learned when finishing off an opp. with Jihi-ten after reaching LV.10 with Dull Blade. When learned, Jihi-ten is replaced.
Tri: Ha (そいっ) - Damage: 30. Float skill. Initially available.
Tri, → Tri: Hah (はっ Hah) - Damage: 30. Float skill. Learned by performing Ha after reaching Level 3.
Tri, → Tri, → Tri: Huff (せいっ Sei) - Damage: 20. Learned by performing Hah after reaching Level 5.
Tri, → Tri, → Tri, → Tri: Here (そりゃっ) - Damage: 30. Learned by performing Huff after reaching Level 8.
← + Tri: Bushi-no-ikioi (武士の勢い Samurai's Vigour / Warrior's Vigour) - Damage: 45.
Tri, Tri: Bushi-no-iji (武士の意地; _) - Float skill. Damage: 15.
← R1+Tri: Korobashitaru-omoi (転ばしたる想い) - Damage: 15. Throw skill.
R1 + Tri: Yasha-otoshi (夜叉落とし Yaksha Drop) - Damage: 65. Throw skill. Initially available.
Square: 1 Slash (一斬 One Slash) - Damage: 25. Initially available.
Square, Square: 2 Slash (二斬 Two Slash) - Damage: 25. Initially available.
Square, Square, Square: 3 Slash (二斬 Three Slash) - Damage: 35. Initially available.
S Square: Shunzan (俊斬) - Damage: 30. Can be followed by 2 Slash. Initially available.
J Tri: Hitenonigoroshi (飛天鬼殺し) - Damage: 45. Initially available.
R1 + Tri: Sokutai (側腿 Side of the Leg) - Damage: 10. Strike skill. Initially available.
J R1 + Tri: Hiten-kyaku (飛天脚 Flying Heaven Leg) - Damage: 15. Strike skill. Initially available.
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